﻿using System;
using System.Collections.Generic;

namespace SLBehaviourSystem
{
    /*
    public class BehaviourRuntimeNodeType
    {
{Defines}
    }

    public partial class BehaviourRuntimeNodeConfig
    {
        public static Dictionary<string, Type> ActionNodeDict = new Dictionary<string, Type>()
        {
{ActionDict}
        };

        public static Dictionary<string, Type> ConditionNodeDict = new Dictionary<string, Type>()
        {
{ConditionDict}
        };

        public static Dictionary<string, Type> CompositeNodeDict = new Dictionary<string, Type>()
        {
{CompositeDict}
        };
        public static Dictionary<string, Type> DecoratorNodeDict = new Dictionary<string, Type>()
        {
{DecoratorDict}
        };
    }
    */
}

